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[personal profile] midgethetree
Hi! So this is the project I'm focusing on right now, and I'd love it if people could test the part I've finished while I work on the rest!


betterccpotions-witchescancraft
: A mod to add chosen objects to the list of things witches can craft with their cauldrons.

betterccpotions-witchescansell: A mod to add chosen objects to the list of things the matchmaker sells, as well as giving witches the ability to sell Maxis and CC potions from their inventory. Meant to replace "witchesarepotionsellers".

CJ-FasterReagents: Cyjon's faster reagents tweaked so as to not slow down the making of CC potions.

Things that are done:

So far the added options include parsimonious's potions to make sims be different supernatural types, smonaff's potions, NL perfume (labeled as "vampire sunblock" in the pie menu), pandorasims' potions, and meduza's zombie maker/cure. If you don't have some of them in your game that's fine, those options just won't show up. It's also set up so the only resources you need to change to add/remove craftables are BCONs and text strings! (Tutorial for how to do so will come with the official release).

The buy social now includes a dialog box that'll allow you to pick how many potions to buy. For the matchmaker you can buy up to 10 at a time, for playable witches the maximum is determined by how many are in their inventory. Also, the matchmaker and neutral witches will use a lovely recolor of the witch gift box made by drewinthesky!

Things that are not done:

I haven't decided yet how I want to tune the skill & alignment requirements for some of the potions... the NL perfume remaining available for everyone is fine by me, the personality potions requiring 0 skill just like Maxis's nice/mean potions works too, and the maker/cure potions I gave a skill requirement of 1 just like the ingame cure potions, but I haven't decided what the requirements should be for the rest of Smonaff's and pandorasims's potions. The BCON constants for all the requirements are set up, I just need to tune them to something else.

As for the buy social, I'd like to reduce the lag involved in checking a playable witch's inventory when generating the pie menu: for now limiting inventory size and the number of CC potions you include in your downloads folder should minimize it, but even then the lag is noticeable and IMO unacceptable. I could ditch the inventory checks when generating the pie menu (i.e. allow all potions to show up in the pie menu automatically) and place the inventory checks in the interaction itself with the interaction set-up to fail if the appropriate item's not found, but that'll clutter up the pie menu and mean you have to remember what potions witches have in their inventory.

Known conflicts:

Make sure "witchescancraft" loads after creaturefixes.

Changelog:

12/16/18: Fixed a tuning typo that prevented some of smonaff's potions from appearing in the pie menu, added pandorasims potions.

12/16/18 2: Fixed more tuning typos, this time related to parsimonious potions.

12/18/18: Added meduza's potions.

12/26/18: Added missing text strings.

1/2/19: Added buy social.

1/2/19: Added neutral recolor of witch gift box, added dialog box to determine number of potions to buy.

1/7/19: I think I've reduced the lag? There's still some but it's maybe acceptable levels now? Someone test it and tell me if I'm imagining things.

1/14/19 Fixed the bug where "Debug - Social DL Test" appeared in the pie menus of witches with no potions in their inventory (just when I thought this was finally ready to be released, huh?)

ETA: I think I'm going to finally declare this mod stable enough for official release. Thanks to everyone who helped test it!

Final results in.

Date: 2019-01-06 06:32 pm (UTC)
ladysilverwolf: ... posting in general (Default)
From: [personal profile] ladysilverwolf
So... I have found out something interesting. It could be simply because I play UC, or it could just be a maxis thing period, but I have found out why my game was 'crashing' by toying around with two mods that I absolutely adore since creating my little witchy lot for testing purposes.

It seems that HB_SpectralCatVariety and midgethetree_puppieskittensspectralcatscanusemirror seem to somehow argue with each other?!? Why my game crashes, I do not know, but once I renamed things they played along a whole lot more nicely, so to speak.

My Installation:
UC but lauching game via George, and NOT Origin.

Naming process :
mtt_petscanusemirror and SpectralCatVariety_byHB (because I like to know who's mod is who's!) Once doing this, I did notice bits of lag in the game, but then it resumed instead of crashing.

An existing issue?? Not Sure :
So... when I select pets to go outside the building, all is fine. But the moment I ask any pet(s) to come back inside, (3 dogs and 1 spectral cat), the game freezes. I have to re-select a human sim (usually head of household) and press the key to pause the game, then the lag disappears several seconds later. However, if I just tell pets to move while the game is paused, I usually do not run into this problem, and it seems somewhat random in this case. I have tested it several times, and occasionally it does freeze, but nothing is consistent so to speak when I follow this method. And yes, I do have the boolProp ControlPets on, as well as PetsFreeWill set to true.

One last thing to note. I had a lot of flashing pink happening while messing around with these two mods in particular, but I also had firefox open too, with wayyyy to many tabs open.

TL:DR (for those of you following/reading) - renaming the files seemed to stop MY game from crashing. Results for others may vary depending on installation (CD's vs UC)


Hopefully this information helps ? I dunno. But figured I would report it here and I think I will drop a line (or three) to hexagonal-bipyramid and mention this as well.

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