midgethetree: (Default)
[personal profile] midgethetree
Hi! So this is the project I'm focusing on right now, and I'd love it if people could test the part I've finished while I work on the rest!


betterccpotions-witchescancraft
: A mod to add chosen objects to the list of things witches can craft with their cauldrons.

betterccpotions-witchescansell: A mod to add chosen objects to the list of things the matchmaker sells, as well as giving witches the ability to sell Maxis and CC potions from their inventory. Meant to replace "witchesarepotionsellers".

CJ-FasterReagents: Cyjon's faster reagents tweaked so as to not slow down the making of CC potions.

Things that are done:

So far the added options include parsimonious's potions to make sims be different supernatural types, smonaff's potions, NL perfume (labeled as "vampire sunblock" in the pie menu), pandorasims' potions, and meduza's zombie maker/cure. If you don't have some of them in your game that's fine, those options just won't show up. It's also set up so the only resources you need to change to add/remove craftables are BCONs and text strings! (Tutorial for how to do so will come with the official release).

The buy social now includes a dialog box that'll allow you to pick how many potions to buy. For the matchmaker you can buy up to 10 at a time, for playable witches the maximum is determined by how many are in their inventory. Also, the matchmaker and neutral witches will use a lovely recolor of the witch gift box made by drewinthesky!

Things that are not done:

I haven't decided yet how I want to tune the skill & alignment requirements for some of the potions... the NL perfume remaining available for everyone is fine by me, the personality potions requiring 0 skill just like Maxis's nice/mean potions works too, and the maker/cure potions I gave a skill requirement of 1 just like the ingame cure potions, but I haven't decided what the requirements should be for the rest of Smonaff's and pandorasims's potions. The BCON constants for all the requirements are set up, I just need to tune them to something else.

As for the buy social, I'd like to reduce the lag involved in checking a playable witch's inventory when generating the pie menu: for now limiting inventory size and the number of CC potions you include in your downloads folder should minimize it, but even then the lag is noticeable and IMO unacceptable. I could ditch the inventory checks when generating the pie menu (i.e. allow all potions to show up in the pie menu automatically) and place the inventory checks in the interaction itself with the interaction set-up to fail if the appropriate item's not found, but that'll clutter up the pie menu and mean you have to remember what potions witches have in their inventory.

Known conflicts:

Make sure "witchescancraft" loads after creaturefixes.

Changelog:

12/16/18: Fixed a tuning typo that prevented some of smonaff's potions from appearing in the pie menu, added pandorasims potions.

12/16/18 2: Fixed more tuning typos, this time related to parsimonious potions.

12/18/18: Added meduza's potions.

12/26/18: Added missing text strings.

1/2/19: Added buy social.

1/2/19: Added neutral recolor of witch gift box, added dialog box to determine number of potions to buy.

1/7/19: I think I've reduced the lag? There's still some but it's maybe acceptable levels now? Someone test it and tell me if I'm imagining things.

1/14/19 Fixed the bug where "Debug - Social DL Test" appeared in the pie menus of witches with no potions in their inventory (just when I thought this was finally ready to be released, huh?)

ETA: I think I'm going to finally declare this mod stable enough for official release. Thanks to everyone who helped test it!

Date: 2018-12-15 07:34 pm (UTC)
esotheriasims: (Default)
From: [personal profile] esotheriasims
This seems like an interesting idea! :) It's hardly a secret that I love playing witches, so I'll definitely give this mod a shot one of these days and let you know how it went. Is there anything I need to pay attention to before I put the mod in my game (any known conflicts, etc.)?

Date: 2018-12-15 08:52 pm (UTC)
mortia: (Default)
From: [personal profile] mortia
Thank you so much for doing this! I will try to give these a go when I have a chance to as well.

I wanted to also ask if you would be game to also add the custom master potions from Pandorasims to this set? Some of them are very cool!

http://pandorasims.net/sims2_objects_sets_fant.html

Date: 2018-12-16 05:39 am (UTC)
ladysilverwolf: ... posting in general (Default)
From: [personal profile] ladysilverwolf
Would love to assist with beta testing. I just need to create a witchy-type sim in my test hood. Downloaded and will test tomorrow!

Date: 2018-12-18 09:37 pm (UTC)
veetie: (Default)
From: [personal profile] veetie
Although I'm without my game at the moment, I wanted to say that Meduza has made zombie maker and zombie cure potions here: https://jellymeduza.tumblr.com/post/181178555738/scarlet-witch-clothes-and-zombie-potions
Could those be added into your mod, if you got Meduza's permission? It's never really seemed fair that every life state but zombies has a make/cure potion :)

A partial play test...

Date: 2019-01-03 04:44 am (UTC)
ladysilverwolf: ... posting in general (Default)
From: [personal profile] ladysilverwolf
Started play testing your updated version, and so far, I see no problems... yet, but I have also been messing around with another test set, so I have not given it the attention it really deserves. Only work 4 hours tomorrow, so will play test this a wee bit more, to see how the new social works.

Date: 2019-01-03 10:59 pm (UTC)
ts1tots2database: (Default)
From: [personal profile] ts1tots2database
Hi darling, is DrewInTheSky here :D
I'm glad you like the neutral textures (but we have mentioned it already :P) - anyway, I've installed the mods and all the potions. Just wanted to check with you guys if is it normal that the games lags when try to interact with a Witch (especially if an Evil one)- not necessarily to buy the reagents/potions.
Once I'm done with this rotation, I'll check an household with a witch/warlock to effectively check the mod but I was just wondering if the lag is normal or if I need to double check my Download folder :)
Thanks again for the great mod, I love the idea!

Date: 2019-01-05 10:52 pm (UTC)
ladysilverwolf: ... posting in general (Default)
From: [personal profile] ladysilverwolf
I have not seen any issues so to speak, but then again, as I am running on UC, there were moments I thought things were bork, only to realize I had mods in two different folders (one for general mod running any game, and one for the test hood) and the problems I thought I had located disappeared, once I put them all in the same folder. Something learned about UC installation. (I hate that the "TM" in the directory structure causes soo many problems with this game! -- stupid Origin!)

And just so you know, I have eliminated your mods as suspect to the problem, and have narrowed it down ah_LovePotionRestockFix, tabularasahack, Smonaff_MainController, Smonaff_TestForPregnancy, and or Smonaff_TestForPregnancy_A. The last two of course is part of the mod Smonaff used for his love potion/jealously stuff for the potion set. (and it did not help that my test sim got prego from abduction, and ended up with twins [blame the cheesecake!] -- so some of my time was devoted to the wee little ones.) Apologies for taking a while to get back to you, but the game crashing was very ... frustrating. (and it did not help that I tossed in a bunch of stuff just to see how things looked, including defaults, testing HB's Spectral Cat Variety along side your stuff. Trying to push the limits on this witch!)

I shall stop rambling now. :D

Another set of Custom Potions

Date: 2019-01-06 06:24 pm (UTC)
ladysilverwolf: ... posting in general (Default)
From: [personal profile] ladysilverwolf
I nearly forgot about this set {http://modthesims.info/d/619608/gender-transition-potions.html} over @MTS by kestrellyn, but they also require an initial step that needs to be completed in SimPE first.

Was not sure if you wanted to add those too? or are you going to let folks do that from the tutorial for the official release?

... about the lag test!

Date: 2019-01-08 04:44 pm (UTC)
ladysilverwolf: ... posting in general (Default)
From: [personal profile] ladysilverwolf
What ever you did, the amount of lag has significantly reduced.

Had my witch go to the community lots, and purchase as usual, but then turned around and made both the head (good and evil) witches select-able and had them buy from my sim and it was fantastic. The lag was hardly noticeable at all on my machine.

I think you found the solution! ::Two Thumbs Up::